yes, you need to create your collection of recursively working Commands of things like EntityAlpha, EntityFX, EntityColor etc.
Example:
(The EntityClass check is done because you cannot set Alpha on bones, and children may be bones sometimes)
Example:
Function EntityAnimColor(m,r,g,b) If EntityClass$(m)="Mesh" EntityColor m,r,g,b Endif For i=1 to CountChildren(m) ww=GetChild(m,i) EntityAnimColor(ww,r,g,b) Next End Function or Function EntityAnimAlpha(m,a#) If EntityClass$(m)="Mesh" EntityAlpha m,a# Endif For i=1 to CountChildren(m) ww=GetChild(m,i) EntityAnimAlpha(ww,a#) Next End Function
(The EntityClass check is done because you cannot set Alpha on bones, and children may be bones sometimes)