So here goes, the multicam example plus cube texturing (resizing the image _really_ slows it down, so I left it out):


Graphics3D 640,480 tex=CreateTexture( 64,64 ) SetBuffer TextureBuffer( tex ) Color 255,0,0:Rect 0,0,32,32:Rect 32,32,32,32 Color 255,128,0:Rect 32,0,32,32:Rect 0,32,32,32 SetBuffer BackBuffer() Color 255,255,255 cone=CreateCone(20) EntityTexture cone,tex sphere=CreateSphere(10) PositionEntity sphere,2,0,0 EntityTexture sphere,tex cylinder=CreateCylinder(20) PositionEntity cylinder,-2,0,0 EntityTexture cylinder,tex cubetex = CreateTexture(256,256,1+16+32+256) cubebuffer = CreateImage(256,256) cube=CreateCube() PositionEntity cube,0,0,-8 EntityTexture cube,cubetex light=CreateLight() TurnEntity light,45,45,0 pivot=CreatePivot() z_cam=CreateCamera( pivot ) CameraViewport z_cam,0,0,320,240 PositionEntity z_cam,0,0,-5 y_cam=CreateCamera( pivot ) CameraViewport y_cam,320,0,320,240 PositionEntity y_cam,0,5,0 TurnEntity y_cam,90,0,0 x_cam=CreateCamera( pivot ) CameraViewport x_cam,0,240,320,240 TurnEntity x_cam,0,-90,0 PositionEntity x_cam,-5,0,0 cube_cam = CreateCamera() CameraViewport cube_cam,320,240,320,240 TurnEntity cube_cam,180,0,0 PositionEntity cube_cam,0,0,-5 While Not KeyHit(1) TurnEntity cube,.1,.2,.3 TurnEntity cylinder,.4,.6,.8 If KeyDown(203) MoveEntity pivot,-.1,0,0 If KeyDown(205) MoveEntity pivot,.1,0,0 If KeyDown(200) MoveEntity pivot,0,.1,0 If KeyDown(208) MoveEntity pivot,0,-.1,0 If KeyDown(30) MoveEntity pivot,0,0,.1 If KeyDown(44) MoveEntity pivot,0,0,-.1 UpdateWorld RenderWorld Text 0,0,"Front" CopyRect 0,0,256,256,0,0,BackBuffer(),ImageBuffer(cubeBuffer) ; ResizeImage cubeBuffer,256,256 CopyRect 0,0,256,256,0,0,ImageBuffer(cubeBuffer),TextureBuffer(cubeTex) Text 320,0,"Top" Text 0,240,"Left" Text 320,240,"Cube" Flip Wend End