collision detection speed

Blitz3D Forums/Blitz3D Programming/collision detection speed

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I use the technique and it is an excelent way of doing things when you do it right. It has enabled me to have 120 ships going around in supernova (mayhem) the chances are you already have a loop iterating through the bullets. Add an extra line of code before updating? its worth it in these instances because youre more than likely going to save more processor time than the commands will use :)