@jfk,
you guess right, I'm using your particle engine, which I find very good. Indeed it has to be tweaked, sometime it's tricky, anyway I get some nice effect by chance, after a frantic try and error session - but overall getting fun too !
And yes, I have supposed that there's some relation between livespan and growing speed, that's why I can discover neat effects or pull my hair off - really !
;-)
Sergio.
you guess right, I'm using your particle engine, which I find very good. Indeed it has to be tweaked, sometime it's tricky, anyway I get some nice effect by chance, after a frantic try and error session - but overall getting fun too !
And yes, I have supposed that there's some relation between livespan and growing speed, that's why I can discover neat effects or pull my hair off - really !
;-)
But if you first create the entity without any parent, and then after all settings parent it to the parent, using "ParentEntity child, parent", this shouldn't happen
I'm sorry but I have to disagree, this is exactly what I did before, and got a frustrating session. Yesterday night I've used ScaleMesh instead of ScaleEntity, and all the troubles were magically gone. I have to confess that I didn't try the new function you gave me, so I did not test, yet, if the behaviour I got before would be the same by using your new function.Sergio.