I actually bought 3Impact last year and what I like most about it is the physics-part.
Other than that it's not much different than Blitz3D graphicwise, unless for the shadows though.
The process of getting your models into the engine is a bit troublesome.
You have to make sure the model is a DirectX-file and then you have to run it through a converter.
To physicsenable the model, you have to create three copies of the model and run it through the converter.
Other than that it's not much different than Blitz3D graphicwise, unless for the shadows though.
The process of getting your models into the engine is a bit troublesome.
You have to make sure the model is a DirectX-file and then you have to run it through a converter.
To physicsenable the model, you have to create three copies of the model and run it through the converter.