Tex = CreateTexture(256,256,1+16+32+256) Buffer = CreateImage(GraphicsWidth(),GraphicsHeight()) RenderWorld CopyRect 0,0,GraphicsWidth(),GraphicsHeight(),0,0,BackBuffer(),ImageBuffer(Buffer) ResizeImage Buffer,256,256 CopyRect 0,0,256,256,0,0,ImageBuffer(Buffer),TextureBuffer(Tex)
I think it goes something like that, but I could be wrong, since I really don't do that much stuff like this at all (any more, at least).