I've been keeping an eye on this for a while now.
Although you *do* have to code in C++, its made a LOT more simple for you. Basically you code a .dll which is then called by the engine at runtime.
That might sound complex, but there's a tutorial that tells you exactly how to set it up, and it doesn't take long. You'll obviously need a C++ compiler but there's free ones about.
Actual coding appears to take the form of calling 3Impacts functions ie. a lot like you do with Blitz's commands.
And for £50, you can't really complain can you?
Although you *do* have to code in C++, its made a LOT more simple for you. Basically you code a .dll which is then called by the engine at runtime.
That might sound complex, but there's a tutorial that tells you exactly how to set it up, and it doesn't take long. You'll obviously need a C++ compiler but there's free ones about.
Actual coding appears to take the form of calling 3Impacts functions ie. a lot like you do with Blitz's commands.
And for £50, you can't really complain can you?