Eric, I saved it as .x format (that's correct, right? b3d format didn't work). I did not have to parse any text. Maybe because I have no animation frames, i don't know.
one interesting/bad thing about animmesh is that you cannot subsequently ScaleMesh or ScaleEntity on it. So, I have to read all the elements, scale them up, and move them to the right position. It's only 2 lines of code, but seems Wrong in my book. I don't know why ScaleMesh or ScaleEntity would not work on it.
Anyway, I had to loop through to pick out certain items, so it isn't that big of a deal.
I feel like I have finally turned a corner with this. Whoever said figuring all this undocumented nonsense was part of the fun was wrong.
one interesting/bad thing about animmesh is that you cannot subsequently ScaleMesh or ScaleEntity on it. So, I have to read all the elements, scale them up, and move them to the right position. It's only 2 lines of code, but seems Wrong in my book. I don't know why ScaleMesh or ScaleEntity would not work on it.
Anyway, I had to loop through to pick out certain items, so it isn't that big of a deal.
I feel like I have finally turned a corner with this. Whoever said figuring all this undocumented nonsense was part of the fun was wrong.