I do have games I am working on for commercial purpose. But this, I contributed to it as a community project, and to me "community project" = free. Making money is in general good of course, but in this case I specifically want this to remain an open project for whoever wants to contribute and/or learn from.
I did at some point in the threads for this project suggest maybe going private with the project to sell it, but it was only a passing suggestion that I didn't mind nobody agreed with since as soon as I made the suggestion I decided that was a bad idea.
"I think we should release a compiled version (+source) and put it on all the freeware games sites we can find.
It would probably aid in the promotion of blitz."
That's a damn good idea. BR should totally be distributing this game as freeware everywhere they can, with a big ole "Made with Blitz" logo at startup. Maybe a few magazines will even want this as part of a coverdisk or something.
I did at some point in the threads for this project suggest maybe going private with the project to sell it, but it was only a passing suggestion that I didn't mind nobody agreed with since as soon as I made the suggestion I decided that was a bad idea.
"I think we should release a compiled version (+source) and put it on all the freeware games sites we can find.
It would probably aid in the promotion of blitz."
That's a damn good idea. BR should totally be distributing this game as freeware everywhere they can, with a big ole "Made with Blitz" logo at startup. Maybe a few magazines will even want this as part of a coverdisk or something.