vertex in view

Blitz3D Forums/Blitz3D Programming/vertex in view

You'll have to do it like this: (clarification of beakers method)

TFormPoint VertexX(surf,i),VertexY(surf,i),VertexZ(surf,i),entity,0
PositionEntity Pivot,TformedX(),TformedY(),TformedZ()
If EntityInView(Pivot,Camera) Then
;Yadda Yadda