Multipass rendering, instancing, surface order

Blitz3D Forums/Blitz3D Programming/Multipass rendering, instancing, surface order

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Yes. That's how I do staticmeshes.