Your code, Iso:
Graphics 640,480,32,1
Color Rnd(0,255),Rnd(100,255),Rnd(50,255)
Rect 0,0,640,480
Global gfx1
Global gfx1=LoadImage("player.bmp")
WaitKey()
End
Stop Until End
is really entertaining, but don't feel offended. You just hack your way trough it by trial and error, and that's ok. Here is my version of your Code. I think you want to display the image you just loaded? because Loading does not automaticly display it.
Graphics 640,480,32,1
Color Rnd(0,255),Rnd(100,255),Rnd(50,255)
Rect 0,0,640,480
Global gfx1
Global gfx1=LoadImage("player.bmp")
WaitKey()
End
Stop Until End
is really entertaining, but don't feel offended. You just hack your way trough it by trial and error, and that's ok. Here is my version of your Code. I think you want to display the image you just loaded? because Loading does not automaticly display it.
Graphics 640,480,32,1 setbuffer backbuffer() ; direct gfx operations to backbuffer Global gfx1 gfx1=LoadImage("player.bmp") while not keyhit(1) ; loop until someone presses ESC Color Rnd(0,255),Rnd(100,255),Rnd(50,255) Rect 0,0,640,480 ,1 drawimage gfx1, mousex(), mousey() Flip ; swap workbuffer (backbuffer) and visible buffer (frontbuffer) wend End