FreeImage LIB

Blitz3D Forums/Blitz3D Programming/FreeImage LIB

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Well, trial and error :)

I spotted that in 16-bit mode, the red and blue bit masks were reversed.

It was just a case of detecting the depth, then reverse the bit masks with 16-bit modes.

I don't understand why Snarty didn't cater for this in the first place, I had the same problem with the 2D wrapper.