Well, trial and error :)
I spotted that in 16-bit mode, the red and blue bit masks were reversed.
It was just a case of detecting the depth, then reverse the bit masks with 16-bit modes.
I don't understand why Snarty didn't cater for this in the first place, I had the same problem with the 2D wrapper.
I spotted that in 16-bit mode, the red and blue bit masks were reversed.
It was just a case of detecting the depth, then reverse the bit masks with 16-bit modes.
I don't understand why Snarty didn't cater for this in the first place, I had the same problem with the 2D wrapper.