The sci-fi crate contest

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why not normal map these?



Because Blitz doesn't support them... not properly and not tangent space, so it's a no-go for games?


also, should post orthogonals + perspective wirframes. perspective should have the TRIANGLE count (not the polys since some people work in quads). should also post those skins and texture maps. then one beauty render on a "storage space" floor (concrete, metal, etc).



Sure, why not. Eeeezy.