why not normal map these?
Because Blitz doesn't support them... not properly and not tangent space, so it's a no-go for games?
also, should post orthogonals + perspective wirframes. perspective should have the TRIANGLE count (not the polys since some people work in quads). should also post those skins and texture maps. then one beauty render on a "storage space" floor (concrete, metal, etc).
Sure, why not. Eeeezy.