Best way to do Bitmap Fonts

Blitz3D Forums/Blitz3D Programming/Best way to do Bitmap Fonts

So let me see if I understand this. I have a mesh that is 800x600 (the screen size) and thus it is positioned 400 units away.

On screen, the texel size is distance/screenwidth, or 400/800, which is 0.5.

What does this mean? When I offset the mesh by -.5, -.5 I saw no difference. Maybe I did it wrong - I'm not sure.