Yes, we've had a disscussion about this before.
Good luck with that one! :) We tried to nail down an exact amount of verts/tris that fit into a single surface but found it to be very inconsistent. I even found that the position of vertices made a difference! :O
I think we settled on a 'safe' value of about 32000 tri/verts per surface.
I'm pretty certain this is your prob and the reason why RenderWorld is causing a MAV.
I think I'll run a test to see exactly what that limit is.
Good luck with that one! :) We tried to nail down an exact amount of verts/tris that fit into a single surface but found it to be very inconsistent. I even found that the position of vertices made a difference! :O
I think we settled on a 'safe' value of about 32000 tri/verts per surface.
I'm pretty certain this is your prob and the reason why RenderWorld is causing a MAV.