Memory Access Violation when placing Quads

Blitz3D Forums/Blitz3D Programming/Memory Access Violation when placing Quads

Well, I did test without going high as a result, but I wanted to know what limitation I was working with so I can best avoid it. Only 65,536 verts would mean I'd have 16,384 individual quads.

I think I'll run a test to see exactly what that limit is.