Ok, I'm still not any closer to having my pixel perfect text.
I have noticed however that if I create a quad the size of my texture, it is pixel perfect. It's only when I create the smaller quads for each letter that this stops being the case.
I'm not wanting to use individual sprites at the moment - I want to stick to my single surface.
I have noticed however that if I create a quad the size of my texture, it is pixel perfect. It's only when I create the smaller quads for each letter that this stops being the case.
I'm not wanting to use individual sprites at the moment - I want to stick to my single surface.