@ Sswift:
Im only doing the clipping once.. and with my games i tend to keep the polycount well low, because i can get more gameplay in (like supernova can now handle 80 ships at any time onscreen with no slowdown)
For character reflections, i just have a copy of the entity rotated around.
@Big10p: Nice effect! any chance we could see a demo of this in action?
Im only doing the clipping once.. and with my games i tend to keep the polycount well low, because i can get more gameplay in (like supernova can now handle 80 ships at any time onscreen with no slowdown)
For character reflections, i just have a copy of the entity rotated around.
@Big10p: Nice effect! any chance we could see a demo of this in action?