shared vertex problems

Blitz3D Forums/Blitz3D Programming/shared vertex problems

@ Sswift:

Im only doing the clipping once.. and with my games i tend to keep the polycount well low, because i can get more gameplay in (like supernova can now handle 80 ships at any time onscreen with no slowdown)

For character reflections, i just have a copy of the entity rotated around.

@Big10p: Nice effect! any chance we could see a demo of this in action?