hmmm.. I have discovered a problem though..
the mask texture doesn't seem affected by vertex lights as the first layer is.. it looks fullbright all the way..
Anyone else had this problem?
In the manual it says that the higher index texture is blended with the one below it, and the result is blended with the mesh.. this is obvious not the case here.. :/
thanks for the reply Bouncer ^^
two images showing the problem:

the mask texture doesn't seem affected by vertex lights as the first layer is.. it looks fullbright all the way..
Anyone else had this problem?
In the manual it says that the higher index texture is blended with the one below it, and the result is blended with the mesh.. this is obvious not the case here.. :/
thanks for the reply Bouncer ^^
two images showing the problem:
