Cannot edit Masked Textures

Blitz3D Forums/Blitz3D Programming/Cannot edit Masked Textures

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I have no idea why it's not done automatically. The reason the keycolor is in hex though is because it's not RGB, it's ARGB - it includes the alpha channel.

Split a 32 bit number up into 4 parts, which from most significant to least goes alpha, red, blue, green. It's easier to see this in Hex - two characters make up each channel, from 0 to 255.