FMC barely got off the ground before it fell appart. THere was a ton of things to do on both the coding and art side. And getting your control system/collisions and network code to work bug free would most likely have taken at least as long again a time again as was spent on it.
Minor things compared to what we went through before..all collision probs Stemed from using spheres as joints, but with coldet we could use proper low poly convex to convex(iirc) collisions and they would have been perfect then..it was only the spheres getting caught in each other preventing inter vehicle collisions. A common but easily solvable problem..
truth is I just got fed up..(this isn't news to you..I bitched about it enough times about what we were doing..I wanted something with a bit more depth to it..not a fast paced shooter..
anyway, no point dweeling..it's history.