Thanks for the explanation, although I would have assumed the keycolor was in hex(The mention of $ff000000). This in itself is weird as everything else in Blitz uses decimal rgb.
What I don't understand is this... Why isn't there a 'resetmask()' command built-in if resetting the mask is required? Or better yet, do it automatically whenever drawing operations has been performed on the texture.
Andy
What I don't understand is this... Why isn't there a 'resetmask()' command built-in if resetting the mask is required? Or better yet, do it automatically whenever drawing operations has been performed on the texture.
Andy