Cannot edit Masked Textures

Blitz3D Forums/Blitz3D Programming/Cannot edit Masked Textures

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Thanks for the explanation, although I would have assumed the keycolor was in hex(The mention of $ff000000). This in itself is weird as everything else in Blitz uses decimal rgb.

What I don't understand is this... Why isn't there a 'resetmask()' command built-in if resetting the mask is required? Or better yet, do it automatically whenever drawing operations has been performed on the texture.

Andy