The Dude,
okay - downloading now.
...a few mins later...
Tried the new patch version:
Hey this is looking kinda good - potentially. You need to update your instructions (HOLD) does not exist on my keyboard. I discovered quicly that CTRL is useful.
I like the characters - are they yours or bought in? I think you get the idea of how this will play atmospherically in what there is so far. Lots of shadows and dark places - nice for baddies to jump out and surprise you - giving that kind of urgent tension to find them and get them and get out that this sort of game needs.
I liked the duck sideways that is neat for shooting around objects and corners.
With a nice level and some doors and various objects to hide behind this could be a nice fps IMHO.
Just a few notes:
The music dies for quite a long time on my machine when I go into and come out of bullet time (which is neat).
The bullets do not go where the red dot suggests they will, when you are zoomed in - I can see the red dot elsewhere on the wall - even over short distances.
The voices got lost too! I couldnt hear them very well at all for some reason - I think if you are using the 3d sounds you need to check out the range from which you can hear them.
I think this is a promising start though. I wanted to explore the whole level (yeah even though it is your 'own hideous creation')!
LOL!
BTW what did you design the level in?
Tried the orinigal verison:
HEY! I like the bloom and the shadows - put them back for the next demo/patch plz. Also can we select a screen size - I want to play this in full screen not a window - I hate windowed stuff.
The bloom effects make a great difference to the feel of the game - lovely!
Regards
IPete2.
okay - downloading now.
...a few mins later...
Tried the new patch version:
Hey this is looking kinda good - potentially. You need to update your instructions (HOLD) does not exist on my keyboard. I discovered quicly that CTRL is useful.
I like the characters - are they yours or bought in? I think you get the idea of how this will play atmospherically in what there is so far. Lots of shadows and dark places - nice for baddies to jump out and surprise you - giving that kind of urgent tension to find them and get them and get out that this sort of game needs.
I liked the duck sideways that is neat for shooting around objects and corners.
With a nice level and some doors and various objects to hide behind this could be a nice fps IMHO.
Just a few notes:
The music dies for quite a long time on my machine when I go into and come out of bullet time (which is neat).
The bullets do not go where the red dot suggests they will, when you are zoomed in - I can see the red dot elsewhere on the wall - even over short distances.
The voices got lost too! I couldnt hear them very well at all for some reason - I think if you are using the 3d sounds you need to check out the range from which you can hear them.
I think this is a promising start though. I wanted to explore the whole level (yeah even though it is your 'own hideous creation')!
LOL!
BTW what did you design the level in?
Tried the orinigal verison:
HEY! I like the bloom and the shadows - put them back for the next demo/patch plz. Also can we select a screen size - I want to play this in full screen not a window - I hate windowed stuff.
The bloom effects make a great difference to the feel of the game - lovely!
Regards
IPete2.