Try narrowing down the problem. For instance, use the exact same code you are using now, but don't load the map and then see if you can see the bow and arrow.
Or try 'holding' the bow or arrow furthur from the camera and see if they then show up.
Or try rotating the bow and arrow around their axis a little bit every frame (for testing purposes) to see if something happens.
Or try a camerarange of something like .01/100 just to see if the bow and arrow are being clipped by the longer camerarange.
Or try 'holding' the bow or arrow furthur from the camera and see if they then show up.
Or try rotating the bow and arrow around their axis a little bit every frame (for testing purposes) to see if something happens.
Or try a camerarange of something like .01/100 just to see if the bow and arrow are being clipped by the longer camerarange.