Well it's neat, but I don't hear any sound... I assume there is none. And the controls are much too difficult to aim and fly with. I could kinda go in whatever direction I wanted, but actually aiming the gun was nigh impossible. I liked the chrome on the ship, though the ship design itself was a bit dull. And I liked how the ship could bounce off the ground and it would settle into place properly when you landed with the legs down.
The physics might have felt a bit better if moving the mouse actually caused rotational acceleration with inertia rather than just allowing the ship to rotate freely about.
Overall, it looks like a promising concept. I once was working on a jetpack game in Darkbasic (with cool force feedback support) and I like the physics of jetpack like flight.
One other problem with the game was that I really didn't know what to do. I suppose I should have read the readme more carefully, but I think I blew up one building, and I never found anyone to rescue and it was impossible for me to aim at any of the ships that were shooting at me.
I realise it's not done and you don't have any plans to finish it, just throwing some ideas out there. :-)
Ps:
Is there a demo for sphere racer?
The physics might have felt a bit better if moving the mouse actually caused rotational acceleration with inertia rather than just allowing the ship to rotate freely about.
Overall, it looks like a promising concept. I once was working on a jetpack game in Darkbasic (with cool force feedback support) and I like the physics of jetpack like flight.
One other problem with the game was that I really didn't know what to do. I suppose I should have read the readme more carefully, but I think I blew up one building, and I never found anyone to rescue and it was impossible for me to aim at any of the ships that were shooting at me.
I realise it's not done and you don't have any plans to finish it, just throwing some ideas out there. :-)
Ps:
Is there a demo for sphere racer?