Tokamak Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/Tokamak Physics Thread 5

Has anyone got a car physics demo? i cant find any demos to play with to teach myself the technique.. im quite slow like that!


There should be some that comes with the wrapper.
You may have to check in an older version.

However, these demos uses a setup there the car is made up of one rigidbody for the carbody and 4 rigidbody-wheels that are connected to the car via joints.
Unfortunately this model isn't very easy to work with and tends to make the car slip around as it was on ice.

The way to go seems to be using only one rigidbody for the carbody and do linepicks instead of having physical wheels.
It should be faster and more stable since you don't have to involve joint-solvers.

Sample 8 from the Tokamak-SDK uses this method and I recently found out that this is the method used in Unreal 4, (they use Karma for physics though)