u,v Coord Question

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If you want the top left 2x2 pixels of a 256x256 texture page on a quad I would have thought the UV coordinates would be

0,0, 2.0/256,0, 2.0/256,2.0/256, 0,2.0/256

And the manual should state 0,0 is the top left corner of the top left texel and 1,1 is the bottom right corner of the bottom right texel.