Ah, so it was a "pilot error" afterall. I suspected something like that because TBs stuff work just fine with my models.
MadJack, Atlas is no different to any other disco-UV mapping method - you have polygon groups and discontinuos seams... Blitz or Convertor doesn't know if these were made with Atlas "plugin" or by hand.
MadJack, Atlas is no different to any other disco-UV mapping method - you have polygon groups and discontinuos seams... Blitz or Convertor doesn't know if these were made with Atlas "plugin" or by hand.