EntityOrder

Blitz3D Forums/Blitz3D Beginners Area/EntityOrder

entity order tells the engine where it should draw the geometry, kind of like Photoshop Layers. What you did is, you told the engine to draw the bow and arrow in front of everything else so the arrow never disappears behind objects despite the fact that its still moving in 3D space.

Since I don't code in blitzbasic I don't know what the default entity order settings are.

What I use Entity order for are things like 3D HUDS and UI's built in 3dsmax that I want attached to the camera and drawn in front of everything else. Or things like the sky which I don't want to be invinately large so its attached to the camera and has the entity order set to allway draw first behind everything else in the scene.

can be used for all sorts of things if you use a little imagination. You shouldn't really need to use entityorder for the bow and certainly not the arrow, which you will want to have bass behind objects in your scene.