freeing children

Blitz3D Forums/Blitz3D Programming/freeing children

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

as an additional option, ok. But you should be able to write your own function, someting like:

function myFreeEntity(handle)
__recursively catch all children__ ; (lotsa examples in the code archive)
__entityparent those-children,zero__
freeEntity handle
end function