Hi Danny and Beaker
Thanks for the replies.I've been playing around to see what can be done. The main problem is that we can't directly overwrite the information in the animation sequences and keys (the tyranny of the B3D loader). It's possible to overwrite the keys by laboriously copying position and rotation information and setting new animation keys but with hundreds or thousands of units this is impractical. You'd have to set up your animations so that the same animation keys were used in every animation (key 2, key 4, key 6, etc) and then change the position and rotation of the figure (while animating) and set new keys before setting a new animation sequence.
Anybody have any ideas on how to plug information directly into loaded sequences and/or keys?????
Cheers
GrumpyOldMan
Thanks for the replies.I've been playing around to see what can be done. The main problem is that we can't directly overwrite the information in the animation sequences and keys (the tyranny of the B3D loader). It's possible to overwrite the keys by laboriously copying position and rotation information and setting new animation keys but with hundreds or thousands of units this is impractical. You'd have to set up your animations so that the same animation keys were used in every animation (key 2, key 4, key 6, etc) and then change the position and rotation of the figure (while animating) and set new keys before setting a new animation sequence.
Anybody have any ideas on how to plug information directly into loaded sequences and/or keys?????
Cheers
GrumpyOldMan