Test Level...

Miscellaneous Forums/Graphics Showcase/Test Level...

I can't exactly understand your question, but it sounds like you are confused about backface rendering. Specifically, if backface culling is on (the default) then the backs of polygons aren't rendered. Thus you would see through into the mesh, not have your view blocked off with black. The only way to have black obscuring the view like in those screenshots are with a top surface outside the corridors or with doubled polygons for the walls.