Axeman:
Set the speeds using the "Animate" command so the animations look right on the computer you're testing on.
Then, set "Test_FPS" to the typical FPS of your game on that same computer.
Then, use the following code, or something equivalent, to calibrate the animations.
Set the speeds using the "Animate" command so the animations look right on the computer you're testing on.
Then, set "Test_FPS" to the typical FPS of your game on that same computer.
Then, use the following code, or something equivalent, to calibrate the animations.
Global Max_FPS = 60 ; Maximum FPS on any computer Global Test_FPS = 35 ; Typical FPS on test computer Global FramePeriod = 1000 / Max_FPS Global FrameDiff# Global FrameFactor# Global FPS# ; Actual FPS on any computer Previous = FrameTime = MilliSecs() - FramePeriod ;Main Loop Repeat Now = MilliSecs() FrameDiff = Now - Previous Previous = Now FPS = 1000.0/FrameDiff FrameFactor = Float(Test_FPS)/FPS ; Frame limiter While (FrameTime + FramePeriod) > MilliSecs() Delay 1 Wend FrameTime = MilliSecs() UpdateGame() If FrameFactor > 3.0 FrameFactor = 3.0 ;a "reasonable limit" UpdateWorld(FrameFactor) RenderWorld Flip False Forever