Hi, can anyone tell me how to go about setting the global animation speed parameter for UpdateWorld, for a program that uses delta timing to regulate gamespeed. I've tried using the delta timing multiplier variable for the 'anim_speed#' UpdateWorld parameter, but this causes the animations to run too slowly.
Basically I just want to regulate the speed of the animations so that they run at the same base speed on different systems.
Basically I just want to regulate the speed of the animations so that they run at the same base speed on different systems.