3D surface alpha causing weirdness

Blitz3D Forums/Blitz3D Programming/3D surface alpha causing weirdness

yeah its not a bug exactly, just something that blitz doesn't support too well. Just about every engine I have used had similar issues just not as prolific, and often you could set a sort order in the z buffer for a mesh which was a bit better than no real z sorting at all, which seems to be what blitz has.

dob't really understand this stuff much myself though :)