Networking gameplay

Blitz3D Forums/Blitz3D Programming/Networking gameplay

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The server will be one of the computers that are playing the game. Only two players involved here. I can't really use the frames, because the other person playing might have a crappy computer that doesn't keep up with the frame rate. And i'm pretty sure that i'll need to use millisecs() to time things :o)

I think averaging sounds like the best idea just now. Also, i was wondering. Do i send the players button presses to the server and he positions everything, then sends this positional data back to the client? Or do i just move and transmit the clients positional data to the server?