Render slowdown at start of a level

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1. my code doesn't have anything unnecessary in it. i'm a g00d c0der. (really) the slowdown is not overall but just at certain times for a half second or so. not code related

2. here's my ram numbers:
AvailVidMem() = 112,959,488
TotalVidMem() = 131,874,816
TrisRendered() = 9,000 to 13,000

availvidmem does change every once in awhile. it might go up or down a little. it doesn't correspond with the stutter, because the stutter happens a lot more than the change in availvidmem.

this is plenty of memory though, isn't it? i'm using almost nothing.

does anyone have a sick graphic card they can try it on and tell me if it's ok? i'm thinking of tossing this card and going with a new radeon or whatever is the best at the moment. maybe i need to reinstall windows. ew. if it doesn't stutter on a radeon, i'll get a new computer and start over. i can pass this one down to my wife, so it is an option. can someone with a new graphic card give it a try?

3) flag 256, yes i'm doing it, makes no difference.

http://download.runinteractive.com/zdistro.zip

thank you to everyone, this is a great community.