By last post I meant my stupid question about SetBuffer3D/Lock/writepixels since I missunderstood - one can just manipulate the texture. The collisions was some other folks questions. My question: DrawImage3D uses one 'frame' parameter but spritecontrol clearly uses frames along both axes, although I don't understand exactly *how* it does it - so that's why I want help modifying DrawImage3D to take x-frame and y-frame parameters...
Sprite Control Lib
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