shared vertex problems

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Bloodlocust: I have made two versions of the function, the first being texture based but it isnt very clear.. i tried only texturing a smaller area of the mirror (where the camera is) but i cant get the maths right.

JFK:
I will look into cubic mapping, i never thought of it
Also, something else you said might fix my problem.. by making the intersected triangles a seperate mesh, i should be able to split the vertices... this would sort the issue out, i think!