nice! I was going to use it to create a REAL mirror in blitz.. in theory it works, but practically, it failed bigtime. Until i learn more, i cant do it.
What it was going to do:
All entire triangles below Min_y are removed
all triangles with at least one vertice above Min_y are cropped to min_y (which is where your above function came into it)... Then, when this is complete, create a copy of the mesh below min_y which is flipped in the Y direction.. a plane is then placed at min_y and is returned from the function.
the mirrored mesh is child to the plane
Problem now is:
some triangles share vertices... which means it ends up distorting rather than working proberly.. Shame
Dont suppose you have an idea on a fix for that?
Cheers again mate
What it was going to do:
All entire triangles below Min_y are removed
all triangles with at least one vertice above Min_y are cropped to min_y (which is where your above function came into it)... Then, when this is complete, create a copy of the mesh below min_y which is flipped in the Y direction.. a plane is then placed at min_y and is returned from the function.
the mirrored mesh is child to the plane
Problem now is:
some triangles share vertices... which means it ends up distorting rather than working proberly.. Shame
Dont suppose you have an idea on a fix for that?
Cheers again mate