Car Collisions

BlitzPlus Forums/BlitzPlus Programming/Car Collisions

Thanks again for the help Rob, but the links you gave me mainly focused on using mathematical models which, although giving realistic results, were far too complex for my simple game! I think I will resort to cheap tricks after all as my game is rather retro and could get away with a basic collision routine. However, if anyone has actually made a 2D racing game, I would be very grateful if you could provide me with the relevant algorithm(s) to enhance my game's quality (Note: I'm not actually using BlitzPlus - I'm using its predecessor - BlitzBasic, so I may need a psuedocode version of your algorithms in case there's any incompatibilities between the two languages)

Thanks,
Ryan