Event messaging system for B3D?

Blitz3D Forums/Blitz3D Programming/Event messaging system for B3D?

So...then...no ideas there JFK? (Just kidding.)

I am not sure I understand what you mean by 'side effect'.

I realize that not every object or action needs to have an event associated with it, that is why I mentioned that game objects should be able to register to receive events, only the ones they need. The event system should skip even creating an event message if there is no one to registered 'hear' it.

I have started tooling about and maybe I can come up with something useful.