3D surface alpha causing weirdness

Blitz3D Forums/Blitz3D Programming/3D surface alpha causing weirdness

I have a 3d model I converted with LWConvert to B3D. It has a alpha in the main surface, but when I use the surface in alpha mode, it's like the zbuffering on the polys gets messed up. It's like the polys are rendering in reverse. They're not flipped though. Any ideas?