OK, I fixed the UV coordinates and tested it with a texture :-)
I thought the UV's defaulted to the vertices.
I'm pretty new at creating my own meshes, so this was a good learning curve. Doesn't seem quite as daunting as it used to now.
I also added the all important parent option.
Thanks big10p for letting me know about the UV's :-)
I thought the UV's defaulted to the vertices.
I'm pretty new at creating my own meshes, so this was a good learning curve. Doesn't seem quite as daunting as it used to now.
I also added the all important parent option.
Thanks big10p for letting me know about the UV's :-)