Using your method vs the LoadAnimTexture would also be better because then I could have different sized textures as well... just a little more programming. Thanks Rob.
So then on that note, anybody know of a program that can display the proper UV coords for texture postitioning or routine where you put in the x/y pixel offsets and the height/width?
So then on that note, anybody know of a program that can display the proper UV coords for texture postitioning or routine where you put in the x/y pixel offsets and the height/width?