Render slowdown at start of a level

Blitz3D Forums/Blitz3D Programming/Render slowdown at start of a level

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

is there way to tell how much of the ram is being used in the card at any given point?


Check out the AvailVidMem() and TotalVidMem() commands in the 2D Graphics docs.