Thank you. To take a few of your points:
The failing alpha: reduce the draw distance, and put your texture layers to 2 in the settings screen. This should fix the problem. Many MX cards seem to stumble on this.
The spinning logo is fairly high-poly, although I thought a GF4MX would be okay with it. I think I even tested on one. You should see a speed increase when you take down the texture layers.
I'm going to work on a better camera for the aircraft, one that doesn't stay level with the horizon (although I do prefer that).
The sky thing is my poor sky code, probably. To get the effect I wanted in the distance, I basically put a blue plane above the clouds. You can just fly through it for now. This will be sorted. :D
Thanks for trying it out. I'm also heartened to see that gameplay was smooth on an AMD1300, that's the slowest yet that this has been run on.
The failing alpha: reduce the draw distance, and put your texture layers to 2 in the settings screen. This should fix the problem. Many MX cards seem to stumble on this.
The spinning logo is fairly high-poly, although I thought a GF4MX would be okay with it. I think I even tested on one. You should see a speed increase when you take down the texture layers.
I'm going to work on a better camera for the aircraft, one that doesn't stay level with the horizon (although I do prefer that).
The sky thing is my poor sky code, probably. To get the effect I wanted in the distance, I basically put a blue plane above the clouds. You can just fly through it for now. This will be sorted. :D
Thanks for trying it out. I'm also heartened to see that gameplay was smooth on an AMD1300, that's the slowest yet that this has been run on.