Camera maths

Blitz3D Forums/Blitz3D Programming/Camera maths

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

How would one find the size of the viewing rectangle(X/Y coords in the camera's local system) at a certain distance ahead of the camera. I know it's based off the cameras zoom/aspect ratio, but I don't want to just understand a the blitz method of doing so, as I don't know if it's essentially the same when directly using DX, and oGL, or if it differes alot.


Any help is appreciated.