The freeze that you experience is the loading of textures and/or meshes. Originally I had it load them all on start up but the wait time got pretty long so now it only loads when you get close to a planet/moon then hides them when you are away. Trying to think of a way that I can avoid that freeze completely. I dont want to simplify the gfx/meshes any more than they are or their quality would be so bad as to not be worth having them in the first place.
The green triangle flashes are more than likely bad code on my part for re-orientating the camera and draw mode. I'm going over the code now to clean it up to more maneagable levels and hopefully that will also clean up that sort of stuff too.
Thanks for the feedback!
The green triangle flashes are more than likely bad code on my part for re-orientating the camera and draw mode. I'm going over the code now to clean it up to more maneagable levels and hopefully that will also clean up that sort of stuff too.
Thanks for the feedback!